Who Goes to Work to Have Fun?

Writing for The New York Times, Oliver Burkeman unabashedly explains his position on why nobody needs to design work to be fun. Work is work, for Pete’s sake. If fun happens to occur as a byproduct of employee interactions, that is wonderful and welcome, but attempting to engineer fun into the work process itself could ultimately damage productivity. Burkeman cites a Penn State study that finds “fun” activities could slow employee turnover but ultimately still damage overall productivity. A separate study finds that gamification efforts could damage the productivity of any employee who does not buy into it. In other words, there can be a lot of unintended consequences to our efforts to try and inject fun into everything.

You can read the full article and further depressing examples of failed fun here:

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